Many of the development staff involved in the making of these games moved on to form new companies, continuing to produce similar games at studios such as Telltale Games, Double Fine Productions, and Autumn Moon Entertainment. In 2004, after a string of titles that never reached release, LucasArts ceased development on graphic adventure games. Most of the games were designed by the people with experience from creating preceding adventure games for LucasArts, and the same composers were involved in the majority of productions. Common features between the games include in-joke references to both other LucasArts games and Lucasfilm productions, as well as other running gags, such as Chuck the Plant and Sam & Max cameo appearances, that spanned numerous games. After 1997, these games transitioned into 3D graphics with the GrimE game engine. Many of the games shared similar game interfaces and technology, powered by SCUMM (Script Creation Utility for Maniac Mansion). Their game design philosophy was that the player should never die or reach a complete dead-end, although there were exceptions. Their style tended towards the humorous, often irreverent or slapstick humor, with the exceptions of Loom and The Dig. The LucasArts "golden guy" logo, used during the company's adventure game golden years.įrom the late 1980s to the early 2000s, LucasArts was well known for their point-and-click graphic adventure games, nearly all of which received high scoring reviews at the time of their release.
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